Category: review

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WatchMen: The end is Nikh Part 1: Review

Here an incredibly strange tape came to the movie screens "Keepers", Watchmen is called English. It is strange not that the reviews about her in the total mass are positive, but the fact that she was so calm and without scandals in the rental: the film contains extremely immoral scenes of easy pornography. And so, it means that the game is with her, like by the film, but it seems not, not in the film. Because it smells of quality and polishing, and not compressed deadlines and budget with a pea.

Ink-Face Detective

Irony: The developer company responds to Deadline Games. "Deadline" For, for example, freelancers are the term formidable, because it means the deadlines for the delivery of the order and, as a result, the customer who swore four -story abuse. But no – the game came out on time, looks beautiful and does not suffer from mass errors, while it costs $ 20, which is compared to less high -quality things, at a price of 50 conditional units, generally good.

WatchMen: The end is nigh – This is such a beat’em’up, that is, a player, controlling one of the characters, fights for the sake of a bright goal with many aggressive polygonal muscoses, now and then applying delicious combo and super -acceptas. The essence seems banal, but the developers managed to bake from standard ingredients sometimes bringing the substance to delight.

Actually, the main characters came straight from the Watchmen comic book – dressed in a stylish cloak and a hiding face behind the Kaleidoscope of Rorshah, plus his so -called partner – night owl. The first resembles a gloomy private detective, the second is a natural carrier with a Batman, only without branded ears.

Still super and not retired

And the plot begins https://privecasinouk.net/ vigorously: two heroes are in a hurry to suppress a riot that erupted in prison, using a special aircraft for penetration "Archie", more like a hefty binoculars. The security chief, of course, did not ask for help and "virtues" promises to say from machine guns, but they are firmly sure – bluff. Because one particularly important prisoner – Underboss – is already on the run, and only this magnificent duet can catch it.

Each level is actually a set of zones for hand -to -hand fights. Dozens of areas, spacious and cramped, three attacks with the possibility of combinations and a sea of ​​fun. A crowd of opponents runs on the heroes – even for the twentieth time – and it does not become boring.

The entire Watchmen series is a kind of mockery of typical superheroes. While Batman is tormented by dilemma "Lamborgin or Boeing", The local deduction masters are treated to canned beans, and in skyscrapers they rummage out of extremely great need.

Rorshah – a kind of multiplied by one hundred max payne. Generates philosophical monologues with incredible ease and twice as large in volume than the Avenger from New York. He has a white mask on his head in the fashionable form of the bag, inside of which there is a portion of indelible thermal-sensitive ink. Hence the name – the pattern constantly takes the forms of pictures from "Rorshah test", in dozens of works. Hands hide his hands almost all the time in pockets.

Night Filin is a double character. He is an excellent fighter, well -educated and versed in technology (it was he who built a aircraft "Archie"), however, he should take off his suit, how something is elusively changing. For example, in the comic book film adaptation, he took an unlimited vacation in the fight against crime, having borrowed small problems with potency. But after a forced return to activity successfully "charged".

Especially fun at first, until the player gets used to the secrets of the local combat system. Rorshah and Night Eagle, although they are controlled the same, but everyone fights in their own way. A rude man in a mask is not shy about pushing the adversaries into the stomach, poke a varnished boots with an end of the waist just below the waist and delightly finish off with the elbow (there). Night Filin against this background looks like a standard of humanism – uses non -fragile discharges of electricity, and after acrobatic "Fatalii" checks if the aggressor is alive.

Tripality

Soon the enemies drop the mask of defenselessness – the ability to work in a group and professionally knock out the spirit of heroes dramatically improves. Armed with polygonal pipes, scraps and bottles, they even send brutal Rorshah to a checkpoint in a few seconds, so many battles are peculiar tactical tasks. To throw one into the water (yes, throws here are very convenient and funny) like a rag doll, to leave the other a partner, to apply a combo to the third … After a short training of the fight, you can turn into an almost continuous cinema "cutting".

Sometimes the simplest puzzles are found. Filin raises a heavy lattice, Rorshah slides into the formed opening and pulls the switch, opening the path to the second. Or at once there are two schedules that the heroes twitch at the same time – you only need to hold the action button. The top of the complexity is a task for the gradual drainage of the collector. Twisted the valve, went down below – the valve turned the valve again. Such things do not at all angry, pleasantly fit into the atmosphere. We seem to remind us that usually during a dangerous task in "Stagnes" Not cut.

There is still a mini -game for virtual hacking locks – optional, but rewarding with new techniques. Controlled from the keyboard, it seems a typical clone of fun from Splinter Cell, but if you pick up the gamepad, then the pleasure rises significantly, since the process is controlled much better. Carefully moved the master key, picked up the larva and the Pacific, carefully lead it up. A little overdo it with pressure on the button – we start again. Nervous, but fun.

About the sad sides

The game is very fleeting. Four, by force five hours – and now the final boss loomes on the screen. The situation should save the cooperative, quite adequately separating the screen for two players, plus the opportunity to see the story through the eyes of the second character. Here she wants to use – the benefit of the battle is still spectacular, and at the levels there are some forces separately for each protagonist. But, the heart is on their hearts, they are more likely "For cosmetics" and the semantic load carries little.

Despite some roughness, WatchMen – good game that avoided stigma "By the film" and at the same time conveying his atmosphere with the same high-defiinition accuracy.

Pros: magnificent animation;unique style;convenient management;Great graphics.
Cons: Someone will seem monotonous;Small selection "Combo".

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Koschey, diablo and the distant kingdom.

My hands are shaking incredibly, write something, but so far one project is in the process of familiarization, and I have not yet begun to the other planned. Therefore, I decided to try something new and tell you about what I myself recently saw. Namely, we have a new game from BYLINA Russian developers, scheduled for 2025. I would like to discuss with you and support interest in Russian Gamdev

To begin with, the developer claims that their project is not like diabloids, but is more like No Rest for the Wicked or Stories: The Path of Destinies with elements Souls-Like, where we will not be familiar with the view from above to destroy packs of enemies, and fight more with a small number of opponents and various bosses. And all this, of course, with monsters from our Slavic folklore and not only. Then I will give the words of the authors themselves: “In our particular case, we rely on the narrative, aesthetics and era, on the basis of which we create our own universe, inhabited by recognizable characters. We have both historical prototypes and the heroes of epics, and completely fictional characters. The latter, by the way, noticeably more.”

The developer also observes that they make a large amount Independentcasinosites.co.uk of armor and weapons, here is their direct answer: “We are very kind to the development of armor. We have no desire for historical reliability (after all, where else did you see armor with eyes?), but we devote a lot of time to the concept and history of each kit that we are working on. We think about how it was created, to whom it belonged and why it has this kind. We prepare the appropriate set of weapons, including a spear, ax, sword and shield, each complete a set of armor.”

So, they sorted out the monsters inhabiting the world, looked at the armor and weapons, but how the locations look like? And here everything is quite diverse with us: we are waiting for forest paths with villages, and different dungeons, and the distant kingdom itself in a frighteningly gloomy bloody atmosphere.

The card itself in the game is a half -open world divided into large locations, between which you can move on a global map. According to the location, the player can move freely, performing plot tasks, side quests, and also participating in random events. Each zone has a big city for relaxation, character and trading. I will also mention a little about the cooperative, or rather about its absence. The developer is aimed at a single plot passage, but so far it does not exclude that playing together, all the same it may be possible.

And my blog, in fact, approaches the end: the matter is done, my soul is reassured (The main thing is that I don’t go). How do you like the project from our guys? Yes, I don’t believe everything blindly on the Internet, we had enough troubles, but this does not mean that now everyone in the district is not trusted. Moreover, I always want to support the domestic manufacturer, especially after the take -off of Atomic Heart . And not because these are our guys (For someone and this is enough), and because such developers bring our culture to games. After all, this Koschey is an immortal, Soviet surroundings of the atomic heart, everything is so close and understandable for some foreign films and cartoons, but on our panels on the street and fairy tales from childhood. Also, please share your views on this blog. The first time I wrote not according to my finished material with notes, but simply to search for information on the Internet. Is it too much I refer to the direct speech of the developer and are you interested in such a format about future releases? Thank you all for reading to the end! See you in my other blogs on Stopgame.ru

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Beauties-warriors. Prime of Flames review

Tactical battles at the junction of a sideline and a roles with a strange system of progression and original ideas. Early access.

The game is declared for platforms: Windows, MacOS.

A heavenly creation arrived at the planet to help local Amazons in the battle with the forces of darkness.

The gameplay is a bizarre mixture of a horned and rabbit with a variety of tactical battles.

When the leader of the Amazons is from the space, we pass the linear mini-level, where the warriors carry her to the village. This race can be considered training, here we will be briefly, but clearly, they will talk about the local combat system.

When we arrive in the settlement, it becomes obvious that global pumping between the races is conceived in the game, that in theory (practice is still contrary to it), he puts the game into the category of rolaxes. There is a bunch of buildings with a lot of strong improvements in the town (there is no refinement in fact, but more on that later) there are two types of currency for such an action.

An example of improvements to one of the buildings.

The game has two modes – ordinary and endless (it will open after defeating the usual).

At the start of the passage, you need to choose one of the three clans of the Amazons, which we will lead to battle. They are quite different in composition and properties of fighters.

In general, the usual race is a passage of extensive paths from starting level to boss. A fairly standard story for sidelines and rags, if it were not for one large “but” – according to the mechanics of the game, we can visit any open node in any sequence, and some even several times, this opens up space for a deeper planning of victory strategies.

At the beginning of the journey, we are given a randomly selected detachment of newcomers from 4 fighters.

In any clan there are warriors of several classes: guards (tanks), warriors (DD), scouts (DD), hunters (DD), priests (various summers).

As the card passes through the detachment (the maximum number increases), as well as the units that are part of. Here, of course, the wealth of development options was very pleased. For example, two completely different scouts or a guard can easily be, despite the fact that formally the class is the same. This is achieved due to the fact that with an increase in the level, the fighters acquire strong randomly dropping (one of the three) class passives, which are a large number of types.

The battles are a variety of Chellengi, which must be performed on randomly generated cards. For example, to kill all enemies for 8 moves or prevent opponents from reaching the evacuation point. Every fight is a mini-head.

Battles take place in fairly standard step -by -step mode.

There are several biomes in which we are waiting for the relevant enemies, mini-bosses and a large level boss.

Opponents aggressively attack our heroes and make up a decent competition. You need to think very carefully your moves, since they are punished for mistakes here and you can easily lose your fighters.

As a reward for ordinary battles, we receive https://gamblingdata.net/casinos/casino-gods/ shells (local analogue of gold), for elite challenge red crystals (for them, you can increase the level of units for them), for the defeated bosses another type of crystal (you can also buy nishtyaki for it).

In the combat system, it is worth noting several important points:

– At the beginning of any battle, we are given the choice of the arrangement of heroes at predetermined points of the card.

– In the battle, depending on the complexity of the challenge, they can take part from 4 to 6 of our units, while each time they make it possible to choose for the assignment of any living fighters.

– Our units always make the first move.

– All warriors wounded in battle are completely cured at the end of the battle.

– The dead fighters remain in the detachment, but they will have to revive them in special altars. Have not yet been resurrected – they will not be able to take part in the fights. The price of loss of any unit in battle, thereby, becomes high. But the same moment can be beaten and tactically, for example, it is clear that only the boss remained to kill, and we know that there was a couple of revitalizers on the map – in such conditions you can play it more and more.

– Finding objects of equipment and altars effects work as buffs for the entire detachment.

– If we were won at the level, we can replay it, and the dead warriors will be alive. In my opinion, this is in some cases a very controversial solution and it leads to rather strange consequences. But about that – below.

In addition to the battles of the location, they are filled with a lot of auxiliary activities (I am sure that I do not list everything, but only the main types):

– altars who will give strong blessings randomly selected from a large list.

– Treasure chests.

– various kinds of merchants.

– Treatment points (in fact – the resurrection of the fallen).

– points for hiring (or dismissal – it is free) new fighters for “gold” or randomly from the list.

On the oddities of the project

All the time that I spent in the game did not let go of the feeling of illogicality of what is happening. Judge for yourself:

– We have a cool rocky city, which, it seems, can be improved with powerful gain.

– In case of failures on combat maps (and they are likely to be) we get in the form of awards – nothing, even overcoming a decent number of challenge and bosses.

That is – we can play for a long time, but the city will not develop. Perhaps for the extraction of resources, you need to go through the cornea to the end? Maybe so, but it is extremely difficult to do, therefore, in fact, the expansion turns into a pungent.

The story is added to the fire in the fire that when losing in the battle, we are given the opportunity to replay the level. On the one hand – good, even units will be stolen for us for free. On the other hand, it will most likely be so – the squad in a rather focused form reached the boss and the boss without options blows these units. Well, what to do in such a situation if the winnings are almost impossible? You have to complete the race forcibly, thereby, obviously, without global development.

Consider the pros and cons of the game, summarize the results.

+ Great graphics. A large number of beautifully designed pictures in the activities and descriptions of heroes.

+ Great musical and sound accompaniment.

+ The excellent system of clans, classes of heroes and their pumping within a specific race.

+ Each fight is a puzzle with different victory conditions. The battles are very interesting.

+ A good variety of types of enemies, mini-bosses and large bosses.

What can be both a plus and a minus:

± a strange mixture. There is both this and that, but with a skew to the pugus.

– If you have already added such a delicious rock part with the pumping of the city, it would be nice to work right away. Now it is, in fact, a dead load, which not all players can get to.

– No Russian localization at least text. I didn’t have enough of my low-middle level of knowledge of English in places, I had to climb the dictionary.

The conclusions are objective

A worthy game with step -by -step battles (the variety of heroes and their pumping, interesting battles with the varying conditions of victory, good enemies and bosses). The project is in early access, but the content here is already a car and a small cart.

The conclusions are subjective

The game really liked the plays in the part of the races within one passage and caused bewilderment in terms of the absence of awards for the development of the city or very high complexity for their receipt. In my opinion, it is worth adjusting the project towards the roar and constant receipt of awards for global pumping, especially – everything is already on paper. If this is not done, then the player will run a little not to the end, the other will run in the same way (having spent a lot of time) and there will be a reasonable question – but nafiga?

PS: probably did not reveal all aspects, could miss something. I will be glad to supplement/adjust the review or answer questions in the course of communication in the comments.

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2025: Battle for the Motherland: Review

Rejoice, friends, world governments, along with military operations, misinformation and provocations, came up with a better detector better. If you see in an annotation on the package with the disc “Caucasus” or “Ossetia”, you can spit in the face of the seller, who says that the game is good. In the case “2025: Battle for the Motherland” I want something else-to remember a hot poker, for example, but somehow it does not work. Homeland, you see, not ours at all. Do not pay attention that on the cover, leaning on the leg of the Russian walking tank, there is a busty blond girl. We will fight in the mountains of friendly republics. Moreover, the main character to call is Igor Sautin, and he comes to help the local defend himself.

One has only to think about at least for a second, the Mazhma Theater plays a performance with might and main, even while the disk still stands on the counter. IN “Battle for the Motherland” a whole extravaganza is unfolding. Igorek famously leaps over enemy tanks (although for some reason it initially appears behind the wheel of the American Hammer), softens the infantry, turns jeeps and other light cars into dust. His partner Hassan and a certain commander was Soslan (here I am confused in stress, it looks like a verb and coincides with the scene) regularly praises and kiss the GRU colonel not only in the ass, but also to other places. Rasovo and politically true move from the developers – let the invented “brothers” bow up to the Russian master in a distant fantastic future ..

From mediocre idiocy, mixed with spelling errors in dialogs, in you are very happy – it is impossible to read this dregs, the brains are saved. Let the beeons appear for yourself – we will crush enemies to a small suspension state. The process actually occurs so. We have a car with a gun and endless cartridges. On the map – enemy troops. Usually we are few, there are a lot of them. Tasks try not to resemble each other. For example, during the mission, we are transplanted from the jeep to the tank. At a different level, you must first destroy the enemy outpost, and then intercept reinforcements coming to it. And you think: “Wow, they are unexpected for the not very firule game of such delights,” after a second you roll out a hundredthmotor’s asphalt after the asphalt, the locals are already frying kebabs on a glowing skeleton of a damned walking tank, and the valiant Sautin understands with anxiety – even though he is also he “Ryuski lord”, but all dirty work is done with their hands. In the place of the GRU, I would be offended and coated the developers of this opus the front door of the jam – they really think that the colonels in this department, even in 2025, were poured with saliva of the inside of armored vehicles? Now, if Captain Pronin and more clinical pathos ..

The final bar-amazing blue, opaque glasses in cars, bewitching brakes in large battles, regardless of computer capacities, abandoned by the VAZ-2110 at the American base and the ritual destruction of the star-breasted flag with a festive flight to the desktop. Eternally gray sky of mountain republics kills joy every minute, faceless houses and useless roads merge the environment into one large green-brown spot, because I don’t want to look at the heaven-you can die from longing from longing. A specially rewritten engine from Heavy Duty is panting, pushing, tensing, but in one way or another it tears his back, ass and navel.

In general, no one from the very beginning doubted that the pseudopatriotic look in the future would be the case. The author was all coated with him and hopes a little that the review of this sweet sweetness caused at least a smile. This at least somehow compensates for those who came with “2025: Battle for the Motherland” Sorrow and sadness.

Pros: A patriotic theme about Russian Super Medes, the friendship of peoples and a change in the world for the better. This is all.
Cons: weak technical component;departures;brakes;the inability to launch the game in the 16: 9 mode;high system requirements;The ugliness of everything that is possible;monotonous gameplay;The idiocy of the plot;false dialogs;In general, a complete set.