Serious Sam 4 or why the assessment of garbage is a reviewer error
In this article I want to talk about the fact that the assessment "Garbage" For the 4th part of the adventures of a serious Sam-just error reviewer.
Plan if someone is interested:
1. Introduction
1.5 I would like it that you would turn on the track of Cathedral Suite from SS4 right now. You will understand why.
3.1 "4th part is a large addon to 3-ke"
4. Comparison with doom
5. Advertising campaign
5.1 terrible start
1. To begin with, I will start with the introduction, because some people, after the video review, completely forgot what Sam is, because they never passed it for difficulties higher than invented specifically for journalists. Case from Kapheda, here’s nothing by the way.
Well, what. Let’s go to study together why the video is terrible horror.
2. The plot component extended through each part of Sam, except, probably, the second, since there was no Nectris in a natural understanding for the series. The entire plot to the 2nd part was actively written in Netti, as well as the analysis of opponents, weapons, location and what is happening.
The plot was rewritten twice, so it is divided into two parts:
Classic (TFE & TSE 2001-2002)-not relevant
Modern (BFE & HD & SS4) – Actual
Let’s start with the classic, where the Earth was not yet dead at the time of Sam Settlement. Where he was sitting at the table with the generals and they told him about his task, about how he should through time and space, one, go for tens of thousands of kilometers and kill millions of opponents to get to the only eternal and deprive him of his life in order to win in the war. The way back is he, of course, will not. I would give a complete plot here, but it now lies in 2 parts on Serioussite.ru. I leave you a link if you are interested in the plot that was written back in 2001:
http: // www.Serioussite.RU/PUL/Serius_Sam_1/Preistory_Serius_SAM_3/I-1-0-136
And now modern. Modern takes its own long before the events of the 4th part.
People developed quite slowly, conquered space, but did not go anywhere anywhere. Over time, in the excavations of Egypt, they began to find … not human artifacts. As the story read – these artifacts, buildings and much more were the fruit of the creation of some Sirian, which came from the planet Sirius of the same name (it’s funny that it sounds the same as serious). With the study of Syrian artifacts, humanity began to develop at times, I would even say ten times faster. And in some of the temporary spaces of 21-22 centuries, a certain person who is called Sam Stone reaches the title of captain on the inter-stars Shiperver Surveler. He is a scientist, but also knows how to handle weapons. The ship is sent for the purpose of the expedition to the planet Sirius to check the possibility of colonization and settlement, since the planet is not suitable for life and construction far from the first extraterrestrial colony. Around Sirius there is a whole sphere of meteorites, which surrounds the planet in a rather unusual way, as if serves as a shield with many holes. The team is confused and divided into two camps – one says that it is better not to take risks and leave this sector, and the other half for continuing to study such an interesting phenomenon. All discussions are interrupted by the captain, which supports the side of the researchers and they land on one of the meteorites. Sam personally finds one of the devices in one of the meteorite caves and finds out that with their presence they activated the Web of the “cobwebs” that was composed of meteors. And it was compiled by no one other than the “tah-mind”-the last of the eternal and great conqueror, who purified the galaxy from constantly developing reasonable species for unknown purpose, but possibly enslavement. Between a couple of weeks after a couple of weeks-the very war that goes in the 3rd and 4th parts of the franchise begins on one of the colonies and so. People gradually lose colonies, after which the beginning of the battle for the earth starts. The 4th part is literally a month after the start of the battles. I will not retell to you the plot of the 4th and 3rd parts, you can always play them yourself. The plot is constantly supplemented by records in the net. For example, thanks to the 4th part, we learn that not all troops mented in the ranks of their own free will, not all races are so happy to fight for them, and some were enslaved in the most terrible way. As a good example – the whole race of clergy was quite peaceful, she did not want harm and wars, but after the refusal of cooperation with the mental … it was turned into a gigan wasteland with lava, horror and endless eruptions of volcanoes. Mental resurrected Klerov and holds their remaining skeletons as part of his troops. He is unpretentious in the troops, he is his number and the variety of troops amazes.
Also in the 4th part we can meet a rather friendly arachnoid who will tell us how the once good and progressive race went to the landing dump because of the mental.
Anyone who says that there is no plot in Sam is very mistaken, since he simply never read Nectris, in which the text is several times less than in the same doom eaternal, but information can always be obtained. There are many planets in the game, many events and races that take action in the plot. 4th part brought to the plot what was needed. Told more about monsters, the origin and hit of the arsenal of the mental meat, closing a couple of plot holes.
3. Gameplay in serious Sam. The game has always been very friendly to beginners because of the presence of as many as 6 difficulties to choose from which the game often changed. For example, on the complexity of "tourist" health was regenerated, enemies had less health and moved more slowly, and the game was a simple run with clamped LKM. And on the complexity "cool!"Or" seriously "the game turned into a real dance. Dance of bullets, lasers, blood and dead bodies of opponents. Each clergy forced you to move perfectly, each projectile added a variable to your movements, each reptiloid was bored with its existence. Sam is highly difficult – will never give you concessions. He is cruel and does not spare the weak. This goes from playing the game, except for the 2nd part. There is a serious difficulty either too light or exorbitantly complex even for an already experienced player due to his factors. The real fun of Sam could always be experienced on difficulties higher, because it was there, Sam, opened completely. HPs were not stupidly added to the opponents – they became faster, they changed the attacks of attacks, they were more dangerous. For example, in the 3rd part, depending on the complexity, opponents had 2 attacks, so passing on the "serious" became real Serious.
The game could always have fun with its new toys to destroy the hordes of opponents. In the 3rd unit, C4 and a girlfriend appeared, who simply destroyed entire crowds in crowds or pierced the corridor into enemy turning everything else into existing meat. In the 4th part, a couple of new trunk appeared and as many as 4 upgrades for old. This is not Doom Eternal, where upgrades are two for each barrel. Each weapon upgrade complements the game situation more comprehensively, adds speakers. For example, the accumulation of missiles in the rocket launcher allows you to safely destroy the red biomechanoid from the volley, and the cluster grenades of the grenade launcher quickly destroy crowds of weak opponents. Is it worth talking about how the same “beam of death” on a laser allows you to simply burn whole Hordes opponents? This is something with something.
From the game to the game, the series evolved, so much so that even fans are divided into those who like more HD and who more BFE. Someone generally likes the 2nd part absolutely the most taken together. If you play all the time on the usual complexity, then evolution will manifest only in different graphics and the possibility of a sprint, will not show you its valiant tits gameplay innovations that were so neatly introduced from the game of the game.
3.1 Seriously Stopheim?
The 4th part has an incredibly giant series of innovations. To begin with, the opponents’ park was specifically expanded to give you more variations of gameplay, more different game situations, more fun. The game was fattened by a number of levels, it has more seriously the rest of the parts. The 4th part acquired a number of new gadgets, which were not in any series game before. As a couple of examples:
Portable crystalized black hole – When pressing, Sam throws a crystal, which breaks down creates a small black hole, which simply sucks the whole of the enemy and tears himself inside himself.
Atomic portable mini-nuclear bazuka – One boom that wraps opponents from the face of the earth. Fast and reliable.
Portable first -aid kit K.A.AND.F. – quickly heal only one injection.
Energetic of rage – A pair of sips and Sam begins to move around the battlefield with unprecedented speed, reloading and firing speed increases several times.
Haughty drone – an ally who is always overhead.
Syrian artifact – Cosplay Dio from Jojo, arrange a road sign and destroy the gnar in slow time.
Psychotropic gas – which forces literally opponents to arrange cock fights among themselves!
Not only did the gadgets bring the players to the https://orion-spins-casino.co.uk/ game to the game of gameplay, allowing you to have more opportunities in each of the battles, not only that expanded the opponents’ park, but also added alternative lights already written above, and also introduced transport. And not any kind of, but a whole combat fur that can trample the opponents and turn any hordes into only former memories!
To you. All. More. Few?.
Hah, then hold the pumping. Feel how Sam is getting more and more Bades powerful, from level to level. Take both hands on a minigan, burn a road sign and use as a weapon, ride a bull. Is this still not enough for you?
After all this, you generally allow yourself to say that this is still a 3-ki resin? I, as a fan, who has been playing Sam for more than 7 years, is not the most active in fashion, but the community is said that I personally do not want to return to the old parts after I played in the 4th. Seriously. It is so cool that after it it is just funny to return to 3. She is so cool that the HD of the coming no longer seemed to be the peak of skill Croteam.
Yes, all skills cannot be unlocked, despite the fact that now fans are actively asking for this to fix it. And it seems to me that it will be so.
Oh yes, I forgot to mention that Sam also improved by gameplay due to the introduction of a larger number of weak points to opponents-humanoid opponents always die from a shot in the head, and most opponents get more damage to it.
The 4th part is many times more complex and more complicated than gameplayo than any other.
4. God, how tired I am actually from this.
With Development Update, I have seen people everywhere that they compared Serious Sam with the Duma. Left and right, without any thought.
Let’s start with a simple one:
Doom Eternal created ID Software under the wing of Bethesda. They had a lot of money, unlike Croteam.
There is even unconfirmed information that recently development has been made with cut salaries in Croteam.
In Doom Eternal gameplay is exclusively score. Arenas are not large, only a couple of garages of Uncle Vasya with a roof and a nearby tree that you can climb. There was an emphasis on the dynamics from the fact that you have opponents who have 4-5 attacks, half of which are ahead of the lead, which is why they forced to use the decs and grenades of the shoulderogan in order to control the situation.
In Sam, the gameplay puts you a wide variety of opponents, each of which has 1-2 attacks, which is why it is predictable and not so dangerous, but the combinations of such opponents can often blow up the player quite quickly. Sam himself is a strong character who does not need ducks for maneuverability, because he is given Macedonian shooting and shooting in the skill of a branch. Plus, the levels in Sam are much larger and more spacious, but in Doom Eternal this will not give you this, since opponents will immediately become useless.
By the way, about shooting on the run, they also touched it, saying that she was in the past parts. No, it was not. There was a recharge on the run and then it was accidentally left, it is officially a bug.
In the Doom Eternal, the game is tied to the management of resources, while in Sam on the construction of tactics to the situation, without the thought of which monster it is worth finishing off to hand-toopomes or something like that.
Honestly, I don’t understand why they decided to develop a close battle. He looks like shit, feels like shit and use it in the crowd – stupid.
If there are still questions, VK and Steam stands in the profile, is always ready to postcate:
5. This is a terrible Devolver advertising campaign, which initially decided that it was the system of the Legion and Terreins that will become a chip of the game. No. Did not, she was not and would not be. It was done as a special chip for a pair of levels.
Terrible Countdown videos with old builds and generally terrible gameplay in the Godmod. We didn’t even know that we took. The only normal trailers are a release and Story trailer. They interested the majority of the new audience. But we only confirmed this only on their domed server. I really don’t understand this advertising campaign.
5.1 But I understand well why raw start was made. Remember No Man’s Sky? Here the case is not of the same severity, but still there is. The game was poorly polished, poorly optimized and will be supported by patches as much as the flesh before its anniversary. Why? There is no money here is the answer. This is felt from the levets of design, like a person sitting in their editor – I perfectly see the problems of baked light, unwanted baking, navigation bugs and sometimes flying objects. What can we say about sometimes sector curves. On the first day, a patch was released, which was the fixed departure, now a patch has come to a better optimization. The game will improve, since now there is something to pay money.
6. In the end, I still passed the game, received incredible pleasure from it, especially from the soundtrack and history, despite the fact that my game laged at low and there were subsidence. The technical part will be asceled over time – everything is okay. It’s just worth waiting. The gameplay is just gorgeous, seriously, do not believe anyone – try yourself. In any words, do not describe how excellent it in the Vatican to bring hundreds of opponents from minigans in the Macedonian!
For the sake of this article, I registered on Stopgame.ru
I was looking for a button for creating this fucking thing for an hour.
Thank you for your attention.
Serious Sam 4
The best comments
It is written normally, but I think that it will not affect anything. In the video, the author said that the opinion is subjective and many would not like.
I assume that this article will not affect people’s attitude to this game. Who likes such games, he will play and have fun in them. And another group of people who do not like such a gameplay will speak negatively about the game and find shortcomings in it.
1. “Normal” for 15 years as “light”, where half a mechanic is not needed for natural reasons.
https: // www.YouTube.COM/Watch?V = QFD_AWJP-FW
1.1. Since I remembered the DS, which is bare and without pumping, whether this is a bad game? =)
1.2. This is what all shooters must be AAA from large companies. And if a small studio makes a product of category B and is published by the publisher is bad? And what about the publishers of the Duma, ah yes f76, let’s better compare with him. XD
2. And what’s wrong with that? Especially if there were good arguments, like the A-Life system.
More like a refuting article, but for advertising for some game magazine.
Is it worth talking about how the same “Ray of Death” on a laser allows you to simply burn whole hordes of opponents? This is something with something.
Take both hands on a minigan, burn a road sign and use as a weapon, ride a bull. Is this still not enough for you?
After all this, you generally allow yourself to say that this is still a 3-ki resin? I, as a fan, who has been playing Sam for more than 7 years, is not the most active in fashion, but the community is said that I personally do not want to return to the old parts after I played in the 4th. Seriously. It is so cool that after it it is just funny to return to 3. She is so cool that the HD of the coming no longer seemed to be the peak of skill Croteam.
Serious Sam 4 exists:
The article can be divided into three parts:
"WOW! Cool! Finally cool! How you may not like this!"
“Say down to competitors (I will not be surprised if hatred)“
“And the recognition of some errors that are in the game, since ordinary wow! You can’t protect this ".
I understand that any fanatic does not tolerate when there is something that can question its object of fanaticism next to the object of its adoration. But you would at least specify what exactly is wrong with Eternal:
Sam himself is a strong character who does not need ducks for maneuverability, because he is given Macedonian shooting and shooting in the skill of a branch. Plus, the levels in Sam are much larger and more spacious, but in Doom Eternal this will not give you this, since opponents will immediately become useless.
In what place will they become useless? They will stop shooting and will crash into the walls? Hmm ..
And yes, doom from its very origin has not had too large locations, this is a series of games in which the majority was a labyrinth. This was originally in Sam, this series was different.
What the hell are there in general in this regard (in terms of level widths) to compare, if these are initially different series. DOOM 1 and Doom 2 also did not have such fields as Sam, let’s begin to compare them, why is it trifling.
The thing is that in the first games ser. Doom Labyrinths could really turn into torture when you cannot find the cherished card, in Sam you just stand and shoot a crowd of fools, and when they clamp it just starts back – STRATEGY. There were locations in Second Accounter where it was possible to jump from floor to ceiling, or the floor fell to the final floor, or the room was spinning, without giving it normally aim. The developers themselves understood that these areas with “thousands” of opponents are quickly boring, therefore they added something chamber but interesting. It doesn’t even smell like that.
With Development Update I saw people everywhere, What compared Serious Sam with the Duma. Left and right, without any thought.
Doom Eternal exists:
The most savory was on the DF under the post about draining the gameplay of the serious Sam 4. The post was deleted, but the audience defending the game with the mind and conscience did not particularly shine. They themselves began to water the shitty thoughts, and they themselves began to defend Sam from the "inappropriate comparison".
And all because:
The fanatic does not have a variety of the world-it is committed to something one, and always needs an enemy to contrast something for his faith.
With such fans and haters do not need.
Today we interpreted in Koope with friends. Well, maybe Vasya and not so wrong to the debt expense. If you focus on a very picky user. Bugs in the game Million. Looks like an alpha version of some kind. In my opinion, we have only one of the three players everything worked +- fine. Once the game flew out of him. The rest of the two had no. Twisted brightness, red textures, black and white textures, the very absence of titers, doors/hatches/covers/etc, which open, but remain closed. Clones of the NPC in KAT scenes. Bugs, softeing game … In short, the list can be continued. Plus huge levels not filled with anything (not counting the latter). It easily dripping on the garbage here. But otherwise it is a cool Sam such as it is and has always been. Yes, with a million bugs, but I don’t want to turn into solo. But once playing was still nice and fun. If the game is repaired with patches, then it will be possible to re -hardly re -harden, there is no one, actually. That is, in general, Vasya is only in terms of claims to some kind of hepotetic plot there and gameplay was wrong. There is a taste of pure water. It’s like if I had a review on Sims. I would have rolled up the game in a basin with concrete and threw it to the bottom of the river.
1. Play the Normal game of fu, you need to play the complex then it will be cool – but nothing that the game should be revealed at a normal level of complexity because it is called normal. And a difficult level is a setting that challenges more experienced players? Why then is it normal in general? Would make it like in DS, only complex complexity.
1.1. Added a lot of chips what do you have little? – chips are not needed on normal, respectively, the mechanics of the game is made. In the same Duma, even in low complexity, you sometimes have to throw all sorts of shit at enemies.
1.2. Singing with the Duma is a person, if the Krifon has so little money for fucking then they do such a project? Would make less but better.
2. “I played and I liked it, but I played low with the lags” – when I was 12 years old, I also played a stalker in a resolution of 800 to 600 and in the same way proved to everyone that this is the “best game in the world”.
1. Because the game was only interesting only in increased complexity. This is the same chip of the game as finishing the new Duma.
1.1 The first time took place on the normal, yes, most of the chips remained more or less behind, some did not even try, I will not argue.
1.2 At the expense of comparisons – these are the games of one genre, but completely different in filling. Comparing them even in the graphic is slightly funny, since Eternal is also not super beautiful. There is also a bunch of soap even on ultras.
2. Yes, I liked it, this is clean from me. But I’m not trying to call this game the best in the world or something like that. I mean that it is at least not garbage. That it is worth going through if you are a fan of old school jokes.
Only I played on the minimum wings. So shoals with color and brightness also saw only me. But the second comrade caught everything else. On the last day and the same glitches have come to me. This, of course, had amused us, but there are bugs. In any case, they spoil the impression somewhat. We also encountered critical mistakes, because of which the game became not passable.
A clean field can be filled with secrets, interesting things of some. Well, in extreme cases, stupidly put an invisible wall. We studied one of the cards for about 30 minutes in different directions. And there is nothing there at all. No mobs, no secrets. If you go along the road in the opposite direction, then it is not endless. She just goes into the tunnel clogged with garbage. And near him, even a secret with +1 health, spa supplying a crowd of bombers. This is the empty hefty fields in the fourth of Sam.
At the last level, they are filled with secrets, in half with millions of monsters. On the levels with the fields this … just fields. Empty fields. Because of this, by the way, our game sobbed for the first time. Some of the mobs either spun somewhere where it was not necessary, we spread throughout the map, or managed to run away somewhere. In general, I had to restart the level to pass. Therefore, the question is why and why remains open.
Kyngyr himself explained the situation with the "commendably" Indivisible in the comments. Firstly, this situation concerns only the assessment of “amazing” and “amazing+our choice”, and secondly, the author himself does not give an assessment in cases of raisins, but the author himself, but they announced the criterion on one of the editorial battles that raisins are not just a good game, but potentially the game of the year. Naturally, Voloshin understood when writing the text that Indivisible, even for him, was not potentially playing the year and put it not raisins, but commendable (which is simply a good game in the SG assessment system). He even said in the comments that even in this genre in 2019 there were already games and better. If the full text of the review, then you can easily understand that Voloshin describes the game as just good, and in the end he simply incorrectly expressed himself in summing up the results.
The whole essence of his comment is that there are too many raisins of the Games from SG, many of these games with raisins are quickly forgotten or these games have an assessment “amazingly” do not even reach the summary of the year. This is wrong. That is why he pressed the authors with the fact that there are a lot of raisins and that they put raisins only to those games that the potential games of the year for them, otherwise, is commendable (which is also a high appreciation).
And even according to Voloshin itself, this problem can easily be traced. Look at the games that he observed until 2019 and see how many raisins he have and how many raisins have not forgotten or got into the results (by the way, the game falls from the authors, everyone is free to add a game that he potentially considers the game of the year in a certain category, and if Voloshin with his raisins did not promote such games, but in the end the games that he staged “hollowed” thenThis is about something, yes it says).
Well, again, it all applies only to raisins.
Duma and Sam in general cannot be compared among themselves. Games are similar only in crowds of opponents. And then, in Sam, obviously more. Thoughts almost died after a third part. But was successfully reanimated in 2016. He returned to how it all began. However, he previously looked towards Brutal doom, scratched the pumpkin and decided that something should be changed. In fact, doom2016 cultivates the ideas of Brutal doom, while adding something else of its. Weapon pumping, for example. Among other things, the plot appeared in the series. Yes, it is right at least (well, ok, in Eterralnal is its maximum), but there are some kind of lorne things in which the people interested will delve. Eternal went a little into experiments that not everyone liked. Apparently, because of the personal skill, I had no problems with the looters and parkor. Despite the fact that I played a nightmare, with minimal settings, 50% of the drawing, plus turning off the effects through the console. T.e., DOOM moved away from the original concept, receiving, in fact, two restarts. One in the form of Doom3, the other in Doom2016, where he just returned to where it all began.
Sam has a completely different situation. He did not go anywhere from these very roots. He was like a jester, where you clamp the button and jump throughout the arena with your back, like a mountain goat, and remained. It should be compared not with the Duma, but with completely different games. Similar in meaning. Deadhunt, Crimsonland, Alienshooter, I’m sorry for my French, but bloody dawn … What else we still had? National Red, and so on and so on and the like. Here it is necessary to compare it with all. Because the meaning in them is everywhere alone. There is a naked meadow, there are a bunch of guns, there are a million monsters. And there is a GG, which, with the help of guns, kills a million monsters dumping in a bare clearing.
In what place is the opinion – this is Dubai? If you are weak in local memes, then do not use them … Dubai are errors on the acts … No one says that the assessment of the mafia 3 from Loev Dubai.
No edition of the assessment is adjusted. The author gives the assessment. Each review is the opinion of the reviewer, and not the entire SG team. The authors themselves talked about this very many times, even Kulakov himself talked about this several times. There is only one correction – when there is a video review and text and make different authors because it is not enough only to copy the viewing script to make text. And of course, the authors strive to ensure that both reviews have one assessment, but even so there were cases when a text review and video were in opinion and had different grades.
For all my love for Sam, God, these animations ..
That is, the Krim is never famous for outstanding animators, but the Christmas trees are a stick, before the animation did not need to look so often ..
At least I liked the new Sam, and I didn’t really agree with the author’s opinion, but … here’s the truth is his personal opinion, there’s nothing to be done, just he didn’t like the game.
In vain, everyone is so close to the heart, they all accept this, and do not understand that the assessment in the review is put personally by the author, and not after the voting of the entire edition.
In Steam, the assessment is good, so someone still liked the game.
As for the "fanatics of Serious Sam, they scold thoughts" – this is just a coincidence. Disputes on the topic of Doom Eternal began immediately after its release. Both Vasya and many commentators give Doom Eternal as an example of the proper development of the old -school shooter, despite the fact that these innovations pushed half the fans of the Duma 2016. So these are the echoes of that srach. And the point here is not in ixbt – these simply saddled one of the opinions.
And yes, both episodes are meat shooters, but there are differences. And the point is not so much in the amount of locations. Most Sam’s enemies move faster than the player, which significantly changes the gameplay and requires another trip to design. In the same second coming, the battles in closed arenas often turned into rather dull round dances with skeletons.
The joke is that Sam does not deserve "garbage". It’s just unfair.
And having played it, I was only convinced of this. You need to be in a different reality in order to put such an assessment.
How much to me It will be known from the familiar tester this week to be a massive fix of 2 levels of France. It is these two open ones, there will be the most changes. They say that procedural spaunas will be delivered depending on the complexity, so that if it leaves the route, there was always someone to shoot with. Secrets look for 128×128 square meters. km. Well, you and the Masochist are friendly) I do not know about the secrets, they say that they will also bring it to the patch. The game came out raw, not completed, so I hope that after the patches everything will improve. Still, they fulfilled the promised things
The new part performs its main function – gives emotions. Like all parts before her. And it’s not about fanaticism, as someone said above. That doom, that Sam is one kind of game, but with different budgets and mechanics, this must be understood. Personally, I love Eternal, I can understand why it can be scolded, for which you need to praise it. But with Sam the same. Both games have been completed and from each I got the maximum pleasure. According to the logic of the review, it was necessary to put the Duma of a passage, because it is not that it overcame the ideas of the game in 2016, it has grown in breadth, but not deeper.
Bugs? Well, bugs, they will correct it. The price tag has seen? And the game of the watch for 13-15 most cheerful gameplay with really new chips for the series. And even with a coope.
Many games smell like garbage, but obviously not Sam. It seems to be finally introducing a double system of assessments: the author’s subjective and general objective.
By the way, yes … it is strange that the legion was so badly promoted. And without him everything is fine. I think this is a purely idea of advertisers, not developers.