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Dissidia: Final Fantasy NT [game review]
13 de mayo de 2025by admin
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The incomprehensible substance of Japanese origin with many cypsy on the screen and the interface in the best traditions of Korean MMO Grindilles for some, and the innermost, wet dreams for others. It is unlikely that it will be possible to call one of these extremes, however, what can be done for sure is that Dissidia: Final Fantasy NT is a crystal pure fan service in its best.
If you think hard, then we can come to the obvious conclusion that for a rather large number of players Final Fantasy still remains the same unidentified Chinese cartoon, so for them most likely Dissidia NT It will fly like a burning Halper plywood over Paris. For everyone else, the result of the collaboration Square Enix And Team Ninja It can be a great excursion into the worlds of the last fantasy, as well as one of the most unusual fights of this year. Fortunately, both the first and the second, the game copes more than successfully.
As you have already noticed, this opus is a review based on a closed and open beta tests. And what is it here? O Tempora, o mores! Previously, the developers did not take money for alpha of their own products. In my defense, I can remind you that the game has been released on arcade machines for three years and since then there have been no cardinal changes except for the addition of the plot mode, and there will no longer be.
Who would have thought that someday the stories about the fighting winging could start with the description of the plot intricacies. In interesting times, we live, Mordobages are already pleasing with their stories no less than any interactive movie. TO Dissidia NT this unfortunately (and maybe fortunately) does not apply.
The current Dissidia NT in all its aspects, including the plot, is an easy restart Dissidia and Dissidia 012 portable button-shows, however, the events of the predecessors are still taken into account, although at first this does not play a special role. The last world was destroyed during the epic batch between the heroes of all the finals with led divine entities Cosmos And Chaos. After that, newborn deities Materia And Spiritus, which are a kind of degeneration of those very Cosmos And Chaos, created a new world called Opera Omnia, which, according to their ideas, was to become a kind of paradise place for the chosen heroes of all universes. They wanted the best, but it turned out as always.
The fragile balance did not last long. The mysterious spatio-temporal breaks begin to destroy the new world thereby knowing the beginning of the next cycle. Heroes and villains should again take up weapons and clash in an epic score. For what? Because it is necessary. That’s all.
The plot videos for the most part will be devoted to the relationship between the characters. These same videos, by the way, are made cheap and angrily, the handwriting of craftsmen from Koei And Team Ninja. If you are familiar with products Koei, For example, epic conveyor franchise Warriors (Dynasty Warriors, Samurai Warriors, Warriors Orochi and T.D.) you will easily learn this corporate identity “Several characters go-sit are exchanged by strokes and in parallel lead incredibly boring philosophical (sometimes very cringe) conversations against the backdrop of blurry decorations”. If in the case of Warriors You treat such videos with the usual indifference, then from Final Fantasy By old memory, you are waiting for something clearly higher.
An example of a typical KAT scenes from the game. However, occasionally, colorful and well-refined moments will still come across.
There will be no strict storyline. There are a whole web of individual events (kitszen) related by the battles. These events, by the way, are not simple, but purchased and they open for special tokens. These same tokens must be obtained by simple grind in other modes of the game, which is not fatal, but it is quite unpleasant.
Do not forget that the fighting machines on arcade machines, which did not at all mean the original presence of history as such, the plot is a thing of purely secondary importance. The local story is completely and completely on the characters who remained exactly the same as the players remembered them. Lighting He still goes with one expression on the whole game (I certainly understand that she was deprived of emotions according to the canon, but damn it how I admire such a cunning way to save on facial animation), Claud never cured of malicious constipation and therefore continues to be angry with everyone around, Squarel still gives preference to conversations with a wall than with living people, Waan all the same unnecessary, and Tidus still annoying. A little changed only Noktisa, which no one takes seriously here. Previously, everyone was mocked over Vaan (which is not that in Dissidia It seemed superfluous, but even in its own XII part was not originally planned), now the newly arrived prince became the object of ridicule.
Before moving to the main thing, let’s immediately deal with the hippopotamus in the Muglovaya shop. Since the game is devoted to showdowns between eminent characters of the series, it is worth immediately finding out who after all "The most" Of all – Claud or Lighting? Claud Of course, cool and charismatic, but do not forget that his sworn enemy – Sephirot, Although it can destroy the galaxy with one blow (imagine how this blow will look in a rome?), but still, he was fully poured by a company of children, an evil black and a cataea cat. Lighting the deity that created her, and then also successfully recharged this very world. The answer here is more than obvious. What is Mr. Oldfag, want to crack in my cabin for such words? Please online … but first please look at the section below.
Unlike many plot Katszen, the call of the Sammons looks amazing.
And here is the same section. The above is a clear example of why such a game as Dissidia Generally appeared. In the series mansion Final Fantasy It became too crowded and a similar between the landscape (Royal Rumble) was simply inevitable, and the fans are only happy to now have to collect a gear and ask my mother for money for a raid on a frenzied Oldfag (Newfag) not dividing their opinions, and living on the other side of the globe.
On the part of the gameplay, new Dissidia NT It is also an easy rethinking of the previous parts without any dramatic changes, except The remnants of the role system were thrown into a landfill (While in other fighting trips, such a system is introduced on the contrary).
Dissidia NT – This is a full -fledged three -dimensional this web playing on spacious locations in the style of Dragon Ball, for Honor and Jojo’s Bizarre Adventure (Not eventing is a Jojo Reference You Fuckin ’Weeaboo). Players are free to move in any direction, violating all possible principles of gravity, because before some flying reptiles without double jumps and Dasha, you simply will not get. The characters feel equally comfortably both on Earth and in the air, so that the battlefield completely and completely depends on the preferences of the player.
Conventional kneels take place in 3 vs 3 format and, depending on the regime, they can participate in them as three real players on each side and one at a time (in this case, you will have to fight shoulder to shoulder with AI). The frantic rate of movement and a large number of players turn the battlefield into a real chaos from the flesh -flickering spells and a city of special effects. To get used to such a heap of male At first it will be difficult, but after a couple of battles the second opens Tactical vision And then the game reveals all its real dancing, as well as deep mechanics.
At first it’s hard to believe in this, but each skirmish in the game is really filled with tactical depths. Here the opponent’s team came across an old trick as this world with a bait, for which she paid immediately.
The characters are conveniently divided into four classes that directly affect behavior in battle. Class fighters Vanguard (Claud for example) – these are tanking characters who are always on the tip of the attack and are designed to apply maximum damage to the enemy team. Their low speed and low mobility are compensated by serious protection and enormous force. Class Assassin (Lighting) – the most speedy and dexterous characters whose main task is "Catch up and finish off". With their quick blows, they can not only interrupt the enemy’s blow, but also prevent it from doing anything by constant jaglos, but for all this they have to pay almost zero protection. Class Marksman (Terra or Ace) – Far Combat characters, who always stay away from the main batch and, with competent tactics, may not get damage for the whole battle at all. Last class Specialist (Vaan for example)-these are narrowly focused characters who become peculiar gamengers after applying their special skills. Usually they count only on personal skills, as well as their special tactics of which they adhere to.
Classes work according to the traditional principle "Stone-Littlebow-Light" And in the battle, the presence of each of them is recommended (except Specialist), however, there are no restrictions as such, and no one will stop taking at least three identical characters, but in this case you need to be prepared for serious consequences.
The main difference from most games of the Fiting genre here is that the characters in addition to the health scale, also has a bravae scale. Accordingly, the blows are divided into those that cause damage to health, and those that relieve courage. However, there is one "nuance" – You can knock out the enemy only when both scales went to zero and exclusively with a special technique, which is quite slow. A competent selection of the moment to conduct a final blow is critical to win.
In addition to the brawls themselves, magical crystals are located in the arena. In the usual mode, the destruction of crystals fills the scale of the call, which allows you to introduce into battle the classic shiva, Ifrit, Bahamut, Leviathan, Ramukha, Alexander and Odin. They will not only make a very painfully enemy team, but even after their departure they will leave a solid bonus who called them the guys, for example, accelerated regeneration of health. In a special Core mode, both sides have these same crystals and the main task here is not to knock out the opponents, but to destroy the crystal that they should intensively protect.
A visual demonstration of mechanics of a stone-bum. Marksman class player was distracted by the tank and gave me a great opportunity to destroy it.
With a skillful game, heroes of the Marksman class (especially Terra) easily become the most destructive force.
As already mentioned earlier, Dissidia exists only because of a huge number of charismatic and colorful characters inhabiting numerous worlds of the universe Final Fantasy. Without them, the game would not have represented practically no value and Etro praise developers approached this aspect with all seriousness. Currently, there are 28 characters in Roster.
Almost all heroes and villains familiar from childhood appeared in all their beauty with attention to the smallest details. Each of them uses branded abilities and tricks: Cecil From Final Fantasy IV, for example, knows how to transform from a dark knight into a paladin and vice versa, Terra can go into the form of the Esper, Lighting Changes paradigms, Bartz generously scattering by Gila, pumping specialties right during the battle, Claud cuts the Limit Break and T mode.D.
Also for characters, you can choose all canonical costumes and weapons that have ever appeared in the series. Since the role system was cut out in the root, these things do not bring anything except aesthetic pleasure. The same applies to dozens of crown phrases available in reserve for each of the characters. If desired, you can arrange for opponents a psychological attack in the form of an endless spam of laughter Tidus Or crown "Ungaahh" Emperor From the second part.
Unfortunately, the characters’ banter were not added over the other at the beginning of the battle, but it’s a pity, because in the past Dissidia from many phrases it was possible to rummage.
Unfortunately, The choice of characters turned out to be the mildly strange. Obviously, new Dissidia NT This is an attempt to introduce the game with the broad masses, so they tried to put as many recognizable characters as possible in it, but there are big questions for some. Final Fantasy IV represented by already three characters among which dragoons were clogged Cain. Cain, seriously? Of course, this is a tragic hero who was constantly rushing between good and evil, but the hell is just what he annoyed, and in general, from the dark Cecil It is not very different. Why not take in his place Ridia or Rose? What the hell are there unnecessary to anyone here Chastoto And Y’stola (or how is it pronounced that this miracle is pronounced) from the online Final Fantasy XI and Final Fantasy XIV, but at the same time they threw off some of the best female characters in the history of video games – Tif (Final Fantasy VII) and Yuna (Final Fantasy X), given that in the previous Dissidia They were? There are parts that are generally represented by one character, while the rest are two and even three. Where is justice, equality, Upyachka?
However, it is worth noting that in some elections the developers were still able to please devoted fans of the series, for example, the appearance Frames From Final Fantasy Tactics and Ace From Final Fantasy Type-0 is an attraction of unprecedented kindness, for which craftsmen from Team Ninja Low bow.
The gloomy titans of loneliness have finally found each other.
Now many players say that before the Gissal grass was green, and the finals were tactful, and the games themselves were better, in which case I hasten to assure what exactly to these people Dissidia I have to like it. At least The appearance of the game is a gift from the past, Namely, 2015 (at the time of release on arcade machines). The game looks colorful and stylish, but this is still a picture of the level of an old woman PlayStation 3, albeit in a higher resolution. Even the Type-0 HD in which only models of the main characters were redrawn with relative to PSP, in places it looks much more attractive, what can I say about Final Fantasy XV.
Nevertheless, if you can come to terms with the graphics of the game, because in general it is just good (like the same good guy about which there is nothing special to tell), then you can’t say this about the interface. The developers listened to people and significantly reduced its size compared to the original on the arcades. However, this did not solve the problems. The interface still looks like a pile of incomprehensible inscriptions and numbers that the game is not needed at all. Sometimes he trifles interferes with focusing on the battlefield, and also negates all the works of levela designers, who actually really tried to fill the locations with interesting details (for example, on a soaring continent from Final Fantasy III, one can notice the flying ship of the main characters). For a comfortable pastime, only directing lines of attack, self -control and courage are enough, as well as the inscriptions that the enemy is vulnerable to a deadly blow.
In some places the game looks simply amazing … However, the interface does its dirty business.
Everything is traditionally good with musical accompaniment, but the factor of nostalgia for musical compositions from their favorite parts plays a big role, since it is their remixes that make up most of the soundtrack. The own soundtrack of the game is represented by several melodies, among which an amazing title theme stands out Massive Explosion (although to the main topic of the first Dissidia Behind the authorship Your Favorite Enemies does not reach). If you have not found any of the old parts or just do not have warm feelings for the master’s work Nobuo Wematsu, then some compositions will seem too archaic and inappropriate. I hasten to immediately notice that the cult One-Winged Angel did not dare to touch and in the game it is presented in her beautiful original sound. Fortunately, there is an opportunity to make your own playlists with your favorite music, so unnecessary tracks can simply be thrown out of the game.
This turned out Dissidia NT 2018. A kind classic game is tailored by the gold standards of the gaming industry, not without sin, but without the excessive greed of the publisher and screwed popular ways of clicks … You didn’t believe it for a second, yes?
Echoes of 2017 will overtake us more than once and Dissidia NT has not become an exception in this regard. As mentioned earlier, the plot elements are initially closed and they need to be opened for tokens that are earned in other modes, which means that the storyline will have to come off more than once in the best traditions of “games” on mobile platforms. Still, the game is far from about the plot, so this is more likely a grief factor, but your mother is an angry mother *a lot of evil swearing, among which the mention of Lutboxes flickens *.
*gruel cooling break*
Damn Lutboxes … They got even to the saint … to Final Fantasy. It was like an epic shame with Final Fantasy All the Bravest where absolutely everything was created to pump out money from the players, they did not have enough (seriously, even there was a revival of the characters for money). The local toys of the devil are disguised as a certain “treasures” of which cosmetics randomly fall out of the type of new costumes, as well as trash in the form of avatars, nicknames, musical themes and other tinsel only to reduce the chance of falling something worthy. Whatever people say there about the fact that “it is just cosmetics and it does not affect the game” it is worth remembering that Lutboxes are bad in any form, Without exception.
Because of them, even I cut the characters on the future DLC does not seem so terrible, for the information has already been confirmed that these DLCs will really. Six more characters plan to enter the game and among them two girls who will most likely be the very same Young And Tifoy.
In the end, I would like to put in a few unkind words about the stability of the online battle. However, most fighting fights with the stability of network battles historically did not develop the best relations. Everything is not very bad here, but sometimes the battles turn into a natural slide show, which can spoil the attitude to the game (and at the same time awaken the Vietnamese flashbacks on the release of Mortal Kombat on PC).
Rating battles are present, but it is better not to meddle without friends in them.
Dissidia: Final Fantasy NT One of the most unusual projects of 2018 and a clear contender for the title of best fighting game of the year. For fans Final Fantasy This is unambiguous to the eyeballs stuffed with a fan service MUST HAVE, giving an opportunity to spend a little more time in my favorite worlds. For everyone else (except ardent japanophobes) Dissidia It can become not only a solid fighting game, but also a pass to the universe famous and beloved by millions. The existing shortcomings are not so critical as to put an end to the game.
People often ask a question about which part you need to start playing in Final Fantasy At the same time, without realizing that each part of the series is a separate, in its own way a unique game. Any Final Fantasy There are disadvantages that are nevertheless always lost against the backdrop of amazing emotions and unique game experience. Dissidia NT has no exception to the rules and continues with confidence this Bold The tradition of the series.