Beauties-warriors. Prime of Flames review
Tactical battles at the junction of a sideline and a roles with a strange system of progression and original ideas. Early access.
The game is declared for platforms: Windows, MacOS.
A heavenly creation arrived at the planet to help local Amazons in the battle with the forces of darkness.
The gameplay is a bizarre mixture of a horned and rabbit with a variety of tactical battles.
When the leader of the Amazons is from the space, we pass the linear mini-level, where the warriors carry her to the village. This race can be considered training, here we will be briefly, but clearly, they will talk about the local combat system.
When we arrive in the settlement, it becomes obvious that global pumping between the races is conceived in the game, that in theory (practice is still contrary to it), he puts the game into the category of rolaxes. There is a bunch of buildings with a lot of strong improvements in the town (there is no refinement in fact, but more on that later) there are two types of currency for such an action.
An example of improvements to one of the buildings.
The game has two modes – ordinary and endless (it will open after defeating the usual).
At the start of the passage, you need to choose one of the three clans of the Amazons, which we will lead to battle. They are quite different in composition and properties of fighters.
In general, the usual race is a passage of extensive paths from starting level to boss. A fairly standard story for sidelines and rags, if it were not for one large “but” – according to the mechanics of the game, we can visit any open node in any sequence, and some even several times, this opens up space for a deeper planning of victory strategies.
At the beginning of the journey, we are given a randomly selected detachment of newcomers from 4 fighters.
In any clan there are warriors of several classes: guards (tanks), warriors (DD), scouts (DD), hunters (DD), priests (various summers).
As the card passes through the detachment (the maximum number increases), as well as the units that are part of. Here, of course, the wealth of development options was very pleased. For example, two completely different scouts or a guard can easily be, despite the fact that formally the class is the same. This is achieved due to the fact that with an increase in the level, the fighters acquire strong randomly dropping (one of the three) class passives, which are a large number of types.
The battles are a variety of Chellengi, which must be performed on randomly generated cards. For example, to kill all enemies for 8 moves or prevent opponents from reaching the evacuation point. Every fight is a mini-head.
Battles take place in fairly standard step -by -step mode.
There are several biomes in which we are waiting for the relevant enemies, mini-bosses and a large level boss.
Opponents aggressively attack our heroes and make up a decent competition. You need to think very carefully your moves, since they are punished for mistakes here and you can easily lose your fighters.
As a reward for ordinary battles, we receive https://gamblingdata.net/casinos/casino-gods/ shells (local analogue of gold), for elite challenge red crystals (for them, you can increase the level of units for them), for the defeated bosses another type of crystal (you can also buy nishtyaki for it).
In the combat system, it is worth noting several important points:
– At the beginning of any battle, we are given the choice of the arrangement of heroes at predetermined points of the card.
– In the battle, depending on the complexity of the challenge, they can take part from 4 to 6 of our units, while each time they make it possible to choose for the assignment of any living fighters.
– Our units always make the first move.
– All warriors wounded in battle are completely cured at the end of the battle.
– The dead fighters remain in the detachment, but they will have to revive them in special altars. Have not yet been resurrected – they will not be able to take part in the fights. The price of loss of any unit in battle, thereby, becomes high. But the same moment can be beaten and tactically, for example, it is clear that only the boss remained to kill, and we know that there was a couple of revitalizers on the map – in such conditions you can play it more and more.
– Finding objects of equipment and altars effects work as buffs for the entire detachment.
– If we were won at the level, we can replay it, and the dead warriors will be alive. In my opinion, this is in some cases a very controversial solution and it leads to rather strange consequences. But about that – below.
In addition to the battles of the location, they are filled with a lot of auxiliary activities (I am sure that I do not list everything, but only the main types):
– altars who will give strong blessings randomly selected from a large list.
– Treasure chests.
– various kinds of merchants.
– Treatment points (in fact – the resurrection of the fallen).
– points for hiring (or dismissal – it is free) new fighters for “gold” or randomly from the list.
On the oddities of the project
All the time that I spent in the game did not let go of the feeling of illogicality of what is happening. Judge for yourself:
– We have a cool rocky city, which, it seems, can be improved with powerful gain.
– In case of failures on combat maps (and they are likely to be) we get in the form of awards – nothing, even overcoming a decent number of challenge and bosses.
That is – we can play for a long time, but the city will not develop. Perhaps for the extraction of resources, you need to go through the cornea to the end? Maybe so, but it is extremely difficult to do, therefore, in fact, the expansion turns into a pungent.
The story is added to the fire in the fire that when losing in the battle, we are given the opportunity to replay the level. On the one hand – good, even units will be stolen for us for free. On the other hand, it will most likely be so – the squad in a rather focused form reached the boss and the boss without options blows these units. Well, what to do in such a situation if the winnings are almost impossible? You have to complete the race forcibly, thereby, obviously, without global development.
Consider the pros and cons of the game, summarize the results.
+ Great graphics. A large number of beautifully designed pictures in the activities and descriptions of heroes.
+ Great musical and sound accompaniment.
+ The excellent system of clans, classes of heroes and their pumping within a specific race.
+ Each fight is a puzzle with different victory conditions. The battles are very interesting.
+ A good variety of types of enemies, mini-bosses and large bosses.
What can be both a plus and a minus:
± a strange mixture. There is both this and that, but with a skew to the pugus.
– If you have already added such a delicious rock part with the pumping of the city, it would be nice to work right away. Now it is, in fact, a dead load, which not all players can get to.
– No Russian localization at least text. I didn’t have enough of my low-middle level of knowledge of English in places, I had to climb the dictionary.
The conclusions are objective
A worthy game with step -by -step battles (the variety of heroes and their pumping, interesting battles with the varying conditions of victory, good enemies and bosses). The project is in early access, but the content here is already a car and a small cart.
The conclusions are subjective
The game really liked the plays in the part of the races within one passage and caused bewilderment in terms of the absence of awards for the development of the city or very high complexity for their receipt. In my opinion, it is worth adjusting the project towards the roar and constant receipt of awards for global pumping, especially – everything is already on paper. If this is not done, then the player will run a little not to the end, the other will run in the same way (having spent a lot of time) and there will be a reasonable question – but nafiga?
PS: probably did not reveal all aspects, could miss something. I will be glad to supplement/adjust the review or answer questions in the course of communication in the comments.